Lista de valores de Car Training — Todos los 82 objetos (julio de 2026)
TradingKeep es un mercado entre jugadores hecho por aficionados, no está afiliado a Car Training ni a su editor ni cuenta con su respaldo. Los nombres e imágenes de los juegos y objetos pertenecen a sus respectivos propietarios.
Valores de referencia de la comunidad para pets by rarity tier, ordenados de mayor a menor. Puntos de referencia para intercambios justos, nunca un precio fijado por nosotros.
Valores actualizados por última vez el julio de 2026 · Abrir la calculadora de trades
These values are gathered from the Car Training trading community and expressed in Trophies — the currency you would otherwise spend hatching pets — purely as a shared reference point, not a price. Values form as rarity meets demand: the Divine and Celestial tiers anchor the top of the scale, Secret and Exotic pets fill the middle, and the more common Charm-tier pets settle lower. Demand does a lot of the moving, so a sought-after pet can climb above a technically rarer one that nobody is chasing, and capped event or variant pets hold their standing because their supply can't grow.
Read the ranking as relative standing, not a fixed rate. Pets near each other are roughly interchangeable in a swap, while a clear gap means one side should add another pet to even things out. To judge whether a trade is fair, line up everything on both sides, compare where those pets land, and check that the two piles sit in the same neighborhood — weighing real demand rather than just the count, since a stack of Charm-tier pets can look bulky and still fall short of one Divine chase pet. If both traders are happy once the sides look even, the trade is fair. Treat every Trophy figure as a starting point for a mutually agreed, pet-for-pet swap, never a price.
Los valores son puntos de referencia de la comunidad, agregados a partir de datos públicos de intercambio: cifras de comprobación para intercambios justos, no precios fijados por Car Training ni por nosotros. Acuerda siempre el intercambio con el otro jugador.
