TradingKeep
Sign in

Military Tycoon Values List — All 567 Items (July 2026)

TradingKeep is a fan-made player-to-player marketplace — not affiliated with or endorsed by Military Tycoon or its publisher. Game and item names and images belong to their respective owners.

Community reference values for vehicles, soldiers and drones — ranked highest first. Reference points for fair trades, never a price set by us.

Values last updated July 2026 · Open the trade calculator · Safe trading guide

#ItemValue
34Nuke K7Nuke K7550,000
41Super X59Super X59400,000
43B21 RaiderB21 Raider350,000
44Defiant-XDefiant-X350,000
50Super F-24Super F-24350,000
57Darkstar-XDarkstar-X300,000
61StomperStomper300,000
67Nuke XB-70Nuke XB-70250,000
79MothershipMothership150,000
83A50A50120,000
89WarshipWarship100,000
90RazorRazor95,000
98LeonardoLeonardo75,000
102Super YF-1Super YF-175,000
103A14 WolfA14 Wolf70,000
104Super A37Super A3770,000
105Super TU95Super TU9570,000
106WarspiteWarspite70,000
108Nuke SubNuke Sub63,000
113Super M50Super M5060,000
114Super NovaSuper Nova60,000
116AstrumAstrum55,000
118Nova BlitzNova Blitz55,000
PreviousPage 1 of 5Next

Military Tycoon has no official RAP, so every figure here is a community estimate rather than something the game prints on an item. Values are quoted in Gems, a shared reference unit the community uses to line vehicles, soldiers, and drones up against one another, and they are built by watching how real trades land, how scarce an item is, and how much demand it is drawing. Two forces do most of the work: scarcity — limited and event releases can never grow in supply once their window closes — and demand, which can lift a well-liked or high-performing vehicle above what its rarity alone would suggest, or let an out-of-favor one drift below it.

Read a ranking as relative standing, not a rate. An item near the top is one many traders currently chase and treat as a strong centerpiece — a frozen-supply exclusive like the LE Bismarck, or a standout performer like the Super Mech Walker — while lower entries are more common and easier to earn yourself. The order tells you roughly how strong an offer an item tends to command in trade, based on community activity; it is not an official measure and not a number anyone is owed.

To judge whether a trade is fair, weigh the whole of each side rather than the headline item: add up where every soldier, drone, and vehicle sits, and check that the two piles land in the same neighborhood — a stack of common units can total "even" on paper while the real desirability is lopsided. A trade is fair when both players are happy once they can see the sides are roughly balanced; the list just helps you spot an obvious mismatch before you press Ready. Values move as events rotate, new vehicles release, and demand shifts, so treat any Gem figure as a guide and let your own read of supply and interest make the final call — it is a community reference point, never a price.

Values are community reference points aggregated from public trading data — sanity-check figures for fair trades, not prices set by Military Tycoon or by us. Always agree a trade with the other player.