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How values work in Bubble Gum Simulator INFINITY

更新于 2026年7月

A value is a reference point, not a price

In Bubble Gum Simulator INFINITY everything is pet-for-pet — you can't put gems, bubble gum, or items in a trade, so nothing has a 'price.' A value is just a community reference point that lets you compare two pets on the same relative scale. It answers one question: is trading pet A for pet B roughly fair, or is one side giving up more? Use it as a sanity check, not a rulebook.

What drives a pet's value

  • Rarity: many of the highest-referenced pets are Secret rarity, so they sit near the top of the scale.
  • Variants that stack: Normal, Shiny, Mythic, and XL each push a pet up, and they combine (like Shiny Mythic or Shiny Mythic XL) to push it far higher.
  • Demand: a pet lots of traders are chasing holds its reference point better than one nobody wants, even at the same rarity.
  • Availability: event and Infinity pets that can no longer be hatched only circulate through trading, which tends to lift where they sit on the scale.

Why the same pet can have different values

The same base pet can sit at very different points on the scale depending on its variant. A plain pet, a Shiny of it, an XL of it, and a Shiny Mythic XL of it are effectively different trade targets. Always match the exact variant when you compare — reading the value of the plain pet and then trading for (or away) the Shiny Mythic is how people accidentally lose big.

How Win / Fair / Lose works

  • Win (W): the pets you're receiving sit higher on the community scale than what you're giving.
  • Fair (F): both sides land at roughly the same point — a clean, even swap.
  • Lose (L): you're giving up more than you're getting back.
  • Our free WFL calculator adds up both sides using community reference points so you can see W / F / L before you confirm.

Use the value list and WFL together

Look each pet up on our free community value list, then drop the full trade into the WFL calculator to see how the whole pile compares — up to 12 pets per side, which is the in-game trade limit. Because values are relative and demand shifts, treat them as guidance, not gospel: a slight 'Lose' can still be worth it for a pet you actually want, and a 'Win' you'll never equip isn't always the better call.

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