Fix It Up 價值列表:全部 44 個物品(2026年7月)
TradingKeep 是一個由粉絲製作的玩家對玩家交易平台——與 Fix It Up 或其發行商並無關聯,亦未獲其認可。遊戲與物品名稱及圖像皆歸各自所有者所有。
cars by category 的社群參考數值——由高至低排序。這些是公平交易的參考點,絕非由我們設定的價格。
Values in Fix It Up are unit-less community reference points, not a currency figure. The Euros you earn flipping cars can never be placed in a trade, so there is no currency sitting behind these numbers — they exist purely so you can line one car up against another and see roughly how they compare. A number here says nothing about the Euros or Robux that went into building a car; a finished car's trade standing routinely diverges hugely from whatever it took to build, which is exactly why you weigh the build itself, not what it took to get there.
Where a car lands is shaped by category and scarcity first. The four categories each carry their own supply story: limited Auction pulls with tiny spawn rates and retired Event cars sit high because no fresh copies enter the game, Robux cars sit high because access is gated behind a paid source, and Junkyard cars rank on how desirable and hard-to-finish the build is. On top of category sits the individual car — its exact model, its rarity, and how it has been built and finished — plus live demand, which swings as new cars arrive and hype moves between builds.
Read the ranking as relative standing, not a verdict. A car near the top is one lots of players currently chase and treat as a strong centerpiece; lower entries are more common and easier to build yourself. To judge whether a car-for-car swap is fair, compare where each side lands and account for the actual build sitting in the trade window — a car with the right name but a lower spec is not the same trade as the top version. A swap is fair when both players are happy once they have checked the cars against each other, and the list simply gets you there faster. Treat every figure as a starting point for the conversation, never a set number.
數值為社群參考點,彙整自公開的交易資料——是供公平交易做合理性檢查的數字,並非由 Fix It Up 或由我們設定的價格。請務必與對方玩家議定交易內容。
