Flee the Facility 價值列表:全部 60 個物品(2026年7月)
TradingKeep 是一個由粉絲製作的玩家對玩家交易平台——與 Flee the Facility 或其發行商並無關聯,亦未獲其認可。遊戲與物品名稱及圖像皆歸各自所有者所有。
hammers and gemstones 的社群參考數值——由高至低排序。這些是公平交易的參考點,絕非由我們設定的價格。
Every value on this list is a community reference point, not money. Flee the Facility has no official in-game value meter, and its currency — credits — can never be placed in a trade, so there is nothing to state a value in. We show these numbers unit-less: each one is simply a read on how sought-after a hammer or gemstone is next to everything else, drawn from how the community's trades actually land over time, not a figure the game assigns.
A few forces shape where a cosmetic sits. Rarity sets the baseline — both hammers and gemstones run Unique, Common, Rare, Epic, Legendary, and Elusive, and rarer pulls start higher because the crate odds against them are longer. Scarcity then does most of the moving: a limited or seasonal piece that stopped dropping when its event closed has a frozen supply, so it can climb well past a same-rarity item you can still open crates for. Live demand is the last lever — a cosmetic everyone currently wants, like the Party Balloons Hammer, outranks a rarer one nobody is chasing. The browse tabs group items into these value tiers so you can see the general band a piece falls into at a glance.
Read a ranking as relative standing, not a settled figure. A high placement means widely wanted and hard to come by, so you can negotiate from strength; a low one means common and easy to pull yourself. To judge whether an item-for-item swap is fair, line up both sides, check whether they land in the same tier once you account for rarity, scarcity, and current demand, and remember that a bulky pile of common pulls can still fall short of one clean high-tier hammer. If both traders are happy once the cosmetics in the window match what was promised, the trade is fair — the list just helps you get there faster.
數值為社群參考點,彙整自公開的交易資料——是供公平交易做合理性檢查的數字,並非由 Flee the Facility 或由我們設定的價格。請務必與對方玩家議定交易內容。
