Jujutsu Infinite 價值列表:全部 75 個物品(2026年7月)
TradingKeep 是一個由粉絲製作的玩家對玩家交易平台——與 Jujutsu Infinite 或其發行商並無關聯,亦未獲其認可。遊戲與物品名稱及圖像皆歸各自所有者所有。
armor sets and cursed items by rarity 的社群參考數值——由高至低排序。這些是公平交易的參考點,絕非由我們設定的價格。
Values in Jujutsu Infinite form the way they do at any trading table: scarcity multiplied by demand, then filtered through the game's own systems. The community quotes everything in Demon Fingers (DF) — an in-game, tradeable Cursed Object that works as a shared unit of account — so you'll see a piece described as worth "so many DF." That figure isn't an official price, and there's no RAP behind it; DF is simply the yardstick players agreed to measure against. Rarity tier, event availability, and how many people are actively hunting an item all feed into where it lands.
Treat every number you see as a community reference point, never a price. A ranking tells you where an item sits relative to everything else players are trading right now — nothing more. And because this economy inflates fast, those reference points move quickly: a DF figure is a fresh-as-of snapshot, not a fixed rate, and the same item can read higher or lower a week later once an event or a wave of new supply shifts the ground under it. Always check how recent a value is before you lean on it.
To judge whether a trade is fair, compare both full sides in DF terms and weigh demand, not just tier. Two items at the same rough DF standing aren't automatically an even swap — the one more people actually want is easier to re-trade later and worth more in practice. Look at what's moving, factor in how liquid each side is, and remember you're balancing community standing against your own goals. A trade is fair when both players walk away with something they wanted at a standing they both recognize — the DF numbers guide that call, they don't settle it for you.
數值為社群參考點,彙整自公開的交易資料——是供公平交易做合理性檢查的數字,並非由 Jujutsu Infinite 或由我們設定的價格。請務必與對方玩家議定交易內容。
