TradingKeep
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Sharp 交易

依 rarity, event/limited status and demand 搜尋即時的 Sharp 玩家對玩家刊登——每筆交易都是與已驗證交易者以物易物,沒有真實金錢,也沒有平台設定的價格。

TradingKeep 是一個由粉絲製作的玩家對玩家交易平台——與 Sharp 或其發行商並無關聯,亦未獲其認可。遊戲與物品名稱及圖像皆歸各自所有者所有。

Trading rules

Sharp is a MAD STUDIO game where you collect and trade knives, guns, and cosmetics. Trading is item-for-item through the in-game trade window; the game flags each item as tradeable or not, and non-tradeable items are shown here for reference only. Seasonal and event collectibles stop being obtainable once their window closes, so from then on they can only be traded for. There's no official in-game RAP, so values here (from community lists like msvalues.com) are reference points, never prices.

正在載入 刊登…

Sharp is a Roblox game by MAD STUDIO built around collecting and trading knives, guns, and cosmetics — a case-opening, skin-hunting economy in the same family as Murder Mystery-style knife trading, but with its own catalog. Everything that changes hands is cosmetic: the blades you swing, the guns you fire, and the collectibles you pull from boxes. None of it changes how you play, so an item's entire trade standing rests on how it looks and how scarce it is. Deals are item-for-item and player-to-player — you swap gear you own for gear you want, with no cash and no middleman.

What lifts one item above another is scarcity meeting demand. Collectibles come from the Collector Shop, the regular Shop, limited Event drops, Passes, and the game's boxes and crafting systems (including the Blacksmith Box), and the pieces tied to a seasonal or event window are the real chase items — once that window closes they stop entering the game, so from then on they can only be obtained by trading. A skin like the Warp Scythe or Hades Rifle holds its pull precisely because no new copies keep arriving. One Sharp-specific detail matters before you list anything: the game itself flags each item as tradeable or not, and non-tradeable items are shown here for reference only — you can see where they stand, but you can't put them on the table.

Trades happen item-for-item through the in-game trade window: both players load what they're offering, and nothing moves until both sides lock in and confirm — which means there's never a reason to hand something over "first." That single fact defeats most scams. The one to watch hardest is the last-second swap, where a trader shows the exact knife you agreed on, then quietly pulls it for a cheaper lookalike right before the confirm — many skins share a silhouette, so re-read every slot and its rarity in the final second before you accept. Treat "trust trades" where you drop your side first, volunteer "middlemen," and any "free skin" link as theft or phishing. Use a community value list the smart way: it's a shared reference point for how items compare, drawn from lists like msvalues.com, not a fixed price — let it tell you whether a swap is roughly fair, then agree the trade with your partner.

Sharp 交易常見問題

TradingKeep 會收取任何費用嗎?

不會 —— TradingKeep 完全免費。沒有任何費用,我們也絕不從你的交易中抽成。

Sharp 物品交易是如何運作的?

這是以物易物、玩家對玩家的交易。你發布自己擁有的物品——以及它附帶的屬性——再加上你願意換取的東西。其他玩家提出交換提議,你接受喜歡的那一個,然後在遊戲內完成交易。沒有中間人,也沒有金錢。

會涉及任何真錢嗎?

不。TradingKeep 只接受以物易物。真錢與禮品卡的出價違反遊戲規則,在這裡一律禁止——遇到有人嘗試請檢舉。

TradingKeep 如何防止詐騙?

多管齊下:交易驗證評價讓交易者的歷史真實可信、聊天會把每個連結都呈現為純文字讓釣魚無從下手、每筆交易都有雙方確認步驟,以及一套與公開結果掛鉤的檢舉系統。

什麼是「交易驗證」評價?

一則你能信任的評價:只有在雙方都確認的交易完成後才會解鎖。沒有路過亂評,也沒有惡意洗評。

我的刊登會過期嗎?

刊登會上架 30 天,每 6 小時可頂置一次以保持在前排。交易完成了?隨時都能取消刊登。