TradingKeep

Death Ball 価値リスト — 全217アイテム(2026年7月)

TradingKeepはファンが作ったプレイヤー間のマーケットプレイスであり、Death Ballやその配信元と提携・承認された関係はありません。ゲームおよびアイテムの名称と画像は、それぞれの権利者に帰属します。

sword skinsのコミュニティ参考価値 — 高い順に並べています。公正な取引のための参考基準であり、私たちが定めた価格ではありません。

価値データの最終更新:2026年7月 · トレード計算機を開く

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#アイテム価値
64WindkaiWindkai820,000
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Death Ball has no official in-game RAP, so every value you see here is a community reference point, not a price. It comes together the way any trading economy does: scarcity meeting demand, expressed in gems only because gems are the shared unit players use to size up a swap — not because anything costs money. Rarity tier sets the baseline, climbing from Common and Rare through Legendary, Godly, Mythical, and Secret, but two game-specific modifiers do a lot of the moving. Shiny Secret variants sit in a bracket of their own, well above the plain versions of the same blade, because far fewer were ever pulled. And newness matters: a just-released skin can spike on hype and overpay, then settle as more copies spread around, while a long-retired skin can hold or climb because its supply is frozen. The community list on deathballvalues.com tracks that churn, so read any figure as a snapshot of recent trading, not a fixed rate.

Read the ranking as relative standing, not a scoreboard. A skin near the top is one many traders currently chase and treat as a strong centerpiece; a lower one is more common and easier to pull yourself. To judge whether a trade is fair, line up everything on both sides — every skin and any gems added to balance — and check that the two piles land in the same neighborhood, comparing like for like (a Shiny Secret against a Shiny Secret, not against its plain lookalike). A stack of low-tier skins can look bulky and still fall short of one clean chase blade, so weigh real desirability, not just the count. If both traders are happy once the sides look even, the trade is fair — regardless of where any list would slot it to the decimal. Treat these values as a reference point for negotiating a mutually agreed, item-for-item swap, never as a price.

価値は公開された取引データを集約したコミュニティの参考基準であり、公正な取引のための目安となる数値です。Death Ballや私たちが定めた価格ではありません。取引は必ず相手のプレイヤーと合意してください。