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Jujutsu Infinite 价值列表 — 全部 75 个物品(2026年7月)

TradingKeep 是一个粉丝自制的玩家对玩家交易平台——与 Jujutsu Infinite 或其发行商无关联,也未获其认可。游戏和物品的名称及图像归各自所有者所有。

armor sets and cursed items by rarity 的社区参考价值——从高到低排列。这是用于公平交易的参考点,绝非由我们设定的价格。

价值最后更新于 2026年7月 · 打开交易计算器 · 安全交易指南

#物品价值

Values in Jujutsu Infinite form the way they do at any trading table: scarcity multiplied by demand, then filtered through the game's own systems. The community quotes everything in Demon Fingers (DF) — an in-game, tradeable Cursed Object that works as a shared unit of account — so you'll see a piece described as worth "so many DF." That figure isn't an official price, and there's no RAP behind it; DF is simply the yardstick players agreed to measure against. Rarity tier, event availability, and how many people are actively hunting an item all feed into where it lands.

Treat every number you see as a community reference point, never a price. A ranking tells you where an item sits relative to everything else players are trading right now — nothing more. And because this economy inflates fast, those reference points move quickly: a DF figure is a fresh-as-of snapshot, not a fixed rate, and the same item can read higher or lower a week later once an event or a wave of new supply shifts the ground under it. Always check how recent a value is before you lean on it.

To judge whether a trade is fair, compare both full sides in DF terms and weigh demand, not just tier. Two items at the same rough DF standing aren't automatically an even swap — the one more people actually want is easier to re-trade later and worth more in practice. Look at what's moving, factor in how liquid each side is, and remember you're balancing community standing against your own goals. A trade is fair when both players walk away with something they wanted at a standing they both recognize — the DF numbers guide that call, they don't settle it for you.

价值是从公开交易数据汇总而来的社区参考点——用于公平交易的合理性核对数据,而非由 Jujutsu Infinite 或我们设定的价格。请始终与对方玩家商定交易。