Sharp 交易
按 rarity, event/limited status and demand 搜索实时的 Sharp 玩家对玩家交易信息——每一笔交易都是与已验证交易者以物换物,不涉及真实货币,也没有平台设定的价格。
TradingKeep 是一个粉丝自制的玩家对玩家交易平台——与 Sharp 或其发行商无关联,也未获其认可。游戏和物品的名称及图像归各自所有者所有。
Trading rules
Sharp is a MAD STUDIO game where you collect and trade knives, guns, and cosmetics. Trading is item-for-item through the in-game trade window; the game flags each item as tradeable or not, and non-tradeable items are shown here for reference only. Seasonal and event collectibles stop being obtainable once their window closes, so from then on they can only be traded for. There's no official in-game RAP, so values here (from community lists like msvalues.com) are reference points, never prices.
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Sharp is a Roblox game by MAD STUDIO built around collecting and trading knives, guns, and cosmetics — a case-opening, skin-hunting economy in the same family as Murder Mystery-style knife trading, but with its own catalog. Everything that changes hands is cosmetic: the blades you swing, the guns you fire, and the collectibles you pull from boxes. None of it changes how you play, so an item's entire trade standing rests on how it looks and how scarce it is. Deals are item-for-item and player-to-player — you swap gear you own for gear you want, with no cash and no middleman.
What lifts one item above another is scarcity meeting demand. Collectibles come from the Collector Shop, the regular Shop, limited Event drops, Passes, and the game's boxes and crafting systems (including the Blacksmith Box), and the pieces tied to a seasonal or event window are the real chase items — once that window closes they stop entering the game, so from then on they can only be obtained by trading. A skin like the Warp Scythe or Hades Rifle holds its pull precisely because no new copies keep arriving. One Sharp-specific detail matters before you list anything: the game itself flags each item as tradeable or not, and non-tradeable items are shown here for reference only — you can see where they stand, but you can't put them on the table.
Trades happen item-for-item through the in-game trade window: both players load what they're offering, and nothing moves until both sides lock in and confirm — which means there's never a reason to hand something over "first." That single fact defeats most scams. The one to watch hardest is the last-second swap, where a trader shows the exact knife you agreed on, then quietly pulls it for a cheaper lookalike right before the confirm — many skins share a silhouette, so re-read every slot and its rarity in the final second before you accept. Treat "trust trades" where you drop your side first, volunteer "middlemen," and any "free skin" link as theft or phishing. Use a community value list the smart way: it's a shared reference point for how items compare, drawn from lists like msvalues.com, not a fixed price — let it tell you whether a swap is roughly fair, then agree the trade with your partner.
Sharp 交易常见问题
TradingKeep 会收取任何费用吗?
不收费 — TradingKeep 完全免费。我们不收取任何费用,也绝不会从你的交易中抽成。
Sharp 物品交易是如何运作的?
这是以物换物、玩家对玩家的交易。你发布自己拥有的物品——以及它附带的属性——再写上你愿意换取的东西。其他玩家出价,你选择满意的一个,然后在游戏中完成交易。没有中间商,不涉及金钱。
会涉及任何真钱吗?
不涉及。TradingKeep 只做以物易物。真钱和礼品卡交易违反游戏规则,在这里被禁止——如有人尝试,请举报。
TradingKeep 如何防止诈骗?
多管齐下:交易验证评价让交易者的历史真实可信、聊天把每个链接都渲染为纯文本让钓鱼无从下手、每笔交易都设有双方确认环节,以及一套与可见结果挂钩的举报系统。
什么是“交易验证”评价?
一条你可以信任的评价:它只有在双方都确认的一笔完成交易之后才会解锁。没有随手刷分,也没有恶意刷差评。
我的出售信息会过期吗?
出售信息保持在线 30 天,每 6 小时可顶置一次以保持靠前。交易完成?随时可以取消出售信息。
