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Dig it! trading

Search live Dig it! player-to-player listings by value (in Legendary Moles), rarity and demand — every trade is item-for-item with verified traders, no real money and no platform-set prices.

TradingKeep is a fan-made player-to-player marketplace — not affiliated with or endorsed by Dig it! or its publisher. Game and item names and images belong to their respective owners.

Trading rules

Trading unlocks once both players are above Level 5, and happens face-to-face: walk up to another player, press R to open a two-sided window, and each side adds items and confirms. Values are quoted community-wide in Standard Legendary Moles — a value of "10" means roughly ten Legendary Moles, not a cash price — while Tokens are the in-game trade currency and event rewards like the Valentine's Island gifts are bound and can't be traded. Dig it! has no official price meter, so every figure here is a community reference point, not a price. (Distinct from the separate game "DIG".)

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Dig it! is a Roblox digging adventure from Pink Slime Studios where you unearth treasures, ultra-rare Secret items, and Moles across a wacky world of islands. (It is a separate game from the similarly named "DIG" — don't confuse the two.) The trading scene runs on your finds: dug treasures and collectibles across rarity tiers, the Moles used to enchant shovels (Legendary, Royal, and Secret), and the ultra-rare 1-in-100,000 Secret items like the Ban Hammer, Ray Gun, Dimensional Door, and Pocket Cat that anchor the very top of the market. Deals are item-for-item, with no cash leg.

Trading unlocks once both players are above Level 5, and happens face-to-face in the world: walk up to another player, press R to open a two-sided trade window, and each side adds items and confirms. The community quotes every value in Standard Legendary Moles — the enchanting mole most diggers keep on hand — so a value of "10" just means roughly ten Legendary Moles, not a cash price, with Royal Moles worth around twenty-five and Secret Moles around a hundred. Tokens are the in-game trading currency and can be added to a trade, while event rewards like the Valentine's Island gifts (Gift of Enchants, Hearts, and Skies) are bound and can't be traded at all. There is no trade tax.

What drives an item's standing is rarity meeting scarcity meeting demand. The Secret items set the ceiling precisely because they spawn at 1-in-100,000, Moles form the backbone of everyday trades as the shared value unit, and seasonal or event finds gain demand once they stop entering the game. Dig it! has no official in-game price meter, so every figure here is a community reference point, not a price. Confirm the exact item and both sides of the window before you accept, and — because the safest deals happen in a live, mutual exchange — be wary of anyone pushing a "trust trade" or pulling the deal off-platform.

Dig it! trading FAQ

Does TradingKeep charge any fees?

No — TradingKeep is completely free. There are no fees and we never take a cut of your trades.

How does trading Dig it! items work?

It's item-for-item, player-to-player trading. You post the item you have — and the rolls it came with — plus what you'd take for it. Other players make offers, you accept the one you like, and you complete the trade in-game. No middlemen, no money.

Is any real money involved?

No. TradingKeep is item-for-item only. Real-money and gift-card offers break game rules and are banned here — report anyone who tries.

How does TradingKeep stop scams?

Several ways at once: trade-verified reviews so a trader's history is real, chat that renders every link as plain text so phishing can't land, a dual-confirm step on every trade, and a report system tied to visible outcomes.

What is a "trade-verified" review?

A review you can trust: it unlocks only after a completed trade that both sides confirmed. No drive-by ratings and no review-bombing.

Do my listings expire?

Listings stay live for 30 days and can be bumped every 6 hours to stay near the top. Done trading? Cancel a listing any time.